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Julian Togelius : ウィキペディア英語版 | Julian Togelius Julian Togelius is an Associate Professor at the Department of Computer Science and Engineering at the New York University Polytechnic School of Engineering. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework 〔(Experience-Driven Procedural Content Generation )〕 and the Search-based Procedural Content Generation (SBPCG) paradigm 〔(Search-based Procedural Content Generation )〕 which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation 〔(The Procedural Content Generation Book )〕 for games. Togelius' research has appeared in respected international media such as ''New Scientist'',〔(New Scientist, August 2009 )〕〔(New Scientist, March 2007 )〕〔(New Scientist, issue 2729, 7 October 2009 )〕 and ''Le Monde''.〔("Des jeux vidéo sur mesure", Le Monde, 12 December 2009 )〕 ==References==
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